Domain of Heroes is a new browser-based RPG. It doesn't require Flash, or any other plugins to run.
We're going to start taking requests from players to participate in a closed Beta. If you want to contribute to the direction we are heading with our new faction-based PvE and PvP game, drop me a line with the subject line: I'm Ready To Play! Aaron@TandemGames.com
-Aaron
The show was great, and Crunch Time did its job admirably. The guys and gals from VMC Game Labs were very happy with the turnout they got at their booth, and with the game in general. There was a steady stream of people checking out the VMC area, and it was fairly rewarding to see.
We hung out once again with Billy and Matt from Critical Mass, and walked the Expo floor with the Fatman (sorry George: you suck at Guitar Hero ;_; ). We bumped into Mark Chuberka and Steve Farrer, who we had met at the IGC, and I think Aaron ran into Quoc Tran at one point. A friend of mine happened to be at the Expo with her classmates from The Guildhall, and we hung out with some friends of mine and Troupe’s from IMVU (where old VERGE coders flock). I don’t think I’ve ever run into as many familiar faces in a one week period as I did at GDC.
Between networking, checking out the show, and talking endless game design, we did some relaxation. We had an expensive (but well worth it) feast at the House of Prime Rib, caught the Video Games Live concert, saw Jumper and Be Kind, Rewind, and caught a crazy tech demo from Recombinant Media Labs courtesy of Naut Humon.
Last week was equal parts exhausting and relaxing, but it was a nice inspiring refresher. We’re winding up to get back into full swing. Stay tuned!
— Jon